DrawMeshInstanced error log on certain Unity versions when using Capsule Hands.Scenes containing the infrared viewer render incorrectly on Android build targets and in scriptable render pipelines such as URP and HDRP.(Physics Hands) Fixed wrist position becoming misaligned over time.(Physics Hands) Fixed joints exploding when teleporting the hand for one frame.Removed Infrared Viewer example scene and prefab.Leap provider can now be set manually in leap provider manager.This allows grab balls to follow the player (Interaction) Grab ball now has an option to Continuously restrict the grab balls distance from the player.LeapXRServiceProvider Default offset mode now uses known device transforms or falls back to a default value.(Hand Rays) TransformWristShoulderRay interpolates direction, rather than aim position.(Physics Hands) Grasp helpers now modify object mass on grasp and restore it on release.(Physics Hands) Removed "strength" from the provider and replaced with per hand velocity limits.(Physics Hands) Improved contact information of helpers.(Physics Hands) Improved object weight movement (less wobbly, overall faster and more predictable).(Physics Hands) Reduced overall forces of hands and fingers.(Physics Hands) Significantly improved palm latency.(Anchorable Behaviour) Ability to change the speed at which an object is attracted to the hand.(Preview) XRI implementation now supports more Input Actions similar to that of OpenXRs Interaction Profiles.Option to show Upper Arm for Capsule Hands.(Physics Hands) Added function to check if a grasped object has been pinched. Interaction Cube, 3D Button, 3D UI panel, Anchor, Anchorable Object, Attachment Hand Menu, Interaction Manager.(Interaction Engine) New options to the create menu under "Interaction", can now create:.(Anchorable Behaviour) Code to automatically create a basic curve for attraction reach distance on new instance of the script.UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues. This can stop the testing of non-XR scenes until the Unity Editor is re-openedįull Changelog (Tracking Package) Documentation Discussions Discord Community Support Thanks to our Note After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends.A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'.This has been fixed by Unity on Unity 2021 unitypackage, an error will appear on import relating to HandTrackingFeature.
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